LightSource with Light option selected.
LightSource with Mesh option selected.

One vehicle light source. Can be a Light or emissive Mesh.


For an emissive mesh light to work it needs to be a separate object. If the model does not come with lights and blinkers as separate objects these will need to be separated in 3D modelling software such as Blender (free, open source).

When using Mesh light source make sure to tick the Emission checkbox on the material. This lets Unity know that this variant of the material is in use and should be included in the build.

Mesh with Emission turned on.
Mesh with Emission turned off.