Table of Contents

Instruments can be used with a Canvas for UI or with 3D instruments for use in cockpits.

Check the Cirrus SR22 aircraft in the main demo scene for a configured cockpit instrument setup.

For the 3D indicators (non-canvas) to work properly they need to have the Z-axis set as the rotation axis in the 3D modelling software. If that is not an option it can also be done in Unity, guide here.

Instrument hand with proper pivot and rotation. Make sure to set the Unity editor to Pivot/Local instead of Center/Global in the top left corner of the Unity window.

Airspeed

Shows the current airspeed using an analog gauge.

Setup

  • Set the Min Airspeed and Max Airspeed - these are min and max markings on the gauge.
  • Rotate the hand around Z-axis to the 0 position.
  • Press Record Min Speed Hand Rotation to record the starting position.
  • Rotate the hand around Z-axis to the max position.
  • Press Record Max Speed Hand Rotation to record the final position.
  • If needed tick Clockwise Rotation to change the direction of the arrow travel.
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Setup

Altimeter

Displays the current altitude in feet (standard for altitude indicators) using three hands - 100ft, 1000ft and 10000ft.
The Degrees Per Mark determines the rotation in degrees per 100, 1000 or 10000 feet.

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Attitude

Indicates current aircraft pitch and roll.

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Heading

Indicates current heading by rotating the hand between [0,360] degrees. The hand is usually a disc with 0 - 360 degree markings.

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Turn Indicator

Indicates aircraft roll.

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Vertical Speed

Indicates vertical airspeed.

The Degrees Per Unit determines rotation of the hand for each 100 ft/min.

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