ControlSurface
s are components that are attached to Airfoils
to make them into elevators, rudders, flaps, etc. While they can be used as a standalone Airfoil
, they are usually part of another Airfoil
, e.g. a wing.
They require AircraftController
and AircraftInputManager
to be attached to one of the parent objects.
Before trying to set up control surface please check out the Airfoil page.
In this example an aileron attached to a wing will be set up.
Airfoil
should be set up as in the image above, as per the Airfoil
setup guide. Ideally, the wing should also cover the control surfaces (in this case an aileron and a flap).Airfoil
component and tick Is Control Surface
in the Airfoil
inspector. Airfoil
gizmo will turn red.Airfoil
if required.AileronControlSurface
, and adjust its settings if needed.Airfoil
and at the bottom of its inspector add the AileronControlSurface
from the previous step. This will tell the wing that the aileron belongs to it.AircraftController
is set up pressing play will now result in a working aileron.
Note that control surface Airfoils
s that are not attached to a fixed Airfoil
need to have isControlSurface
unticked as they act as standalone airfoils that can simply be rotated, instead of being a part of a wing.