Control surface Airfoil (red) attached to a flight surface Airfoil (blue). This is the recommended configuration for control surfaces in NWH Aerodynamics.

ControlSurfaces are components that are attached to Airfoils to make them into elevators, rudders, flaps, etc. While they can be used as a standalone Airfoil, they are usually part of another Airfoil, e.g. a wing.
They require AircraftController and AircraftInputManager to be attached to one of the parent objects.

Before trying to set up control surface please check out the Airfoil page.

Setup

In this example an aileron attached to a wing will be set up.

A wing Airfoil that has previously been set up.
Aileron GameObject highlighted in the scene view.
Wing Airfoil section paired to a control surface Airfoil section.
An example of a slicing point (red dashed line and a red arrow handle) that is not aligned to an edge of the aileron control surface. The aileron and wing sections still got paired but this is not ideal.
Properly adjusted slicing point. Note that the edge of the control surface (aileron) and the slicing point match perfectly. There is in-built snapping that helps with this.

Note that control surface Airfoilss that are not attached to a fixed Airfoil need to have isControlSurface unticked as they act as standalone airfoils that can simply be rotated, instead of being a part of a wing.